About Me
Click here to see my recent work!
Hello! My name is Adam Weber. I am a passionate Game Programmer and Game Designer who has been making and developing games ever since the year 2018!
I am a graduate from University of Wisconsin - Whitewater who obtained a Bachelor of Science in Computer Science and Media Arts and Game Development - Communication/Gaming.
I have made the deans list in each semester that I attended there and graduated magna cum laude .
Throughout my time in college, I participated in as many opportunities as I could to better my skills and gain more connections. I worked in research projects alongside several professors, a study abroad project (became remote due to
Covid 19), a few independent study courses, personal and team-oriented projects, and dozens and dozens of game jams! Many of these projects are found here on
my portfolio below or on my itch page!
I am proud to say that I now have roughly 1.7 years of work experience under my belt through Filament Games as a Game Engineer where I worked in an agile environment with UX/UI designers, game designers, producers, web developers, QA, and of course other
game engineers. To see some of my work, visit my Professional Work page here on my portfolio!
Today, I am working on releasing Runeforged: Monolith, a roguelite deckbuilding tower defense game set in a corrupted cave. It is a solo project where I wore all of the hats in its development, including but not limited to the programming, pixel art, voxel art, and even some
of the SFX. You may click the link above to see its steam page or you may see its individual page on my portfolio!
Talents
|
Skills |
Software and Tools |
|
Scripting C# Typescript/JS C++ HTML/CSS Work Environment Scrum Development Devops Gitlab Github Production Tools Jira Trello |
Game Engines Unity Godot Source Control Source Tree Github Desktop Productivity Photoshop / Illustrator / Audition Affinity Designer Microsoft Office Other Postman Docker |
Featured Game Projects
Competitive deck building card game / CCG
| keyboard_double_arrow_right Interactive in game board |
| keyboard_double_arrow_right Deck building with several filters for a card database |
| keyboard_double_arrow_right Multiplayer capibility with game queue and direct battle. Including MR system |
| keyboard_double_arrow_right Individual card mechanics, VO, SFX |
| keyboard_double_arrow_right Showcased at the Milwaukee Gaming Conference and UWW's MAGD Expo |
Deck-Builder Tower Defense Roguelike
| keyboard_double_arrow_right Random map generation |
| keyboard_double_arrow_right Many different playstyles (player classes) |
| keyboard_double_arrow_right Over 80+ Towers, 150+ cards |
| keyboard_double_arrow_right Several different Enemies. Boss fights |
| keyboard_double_arrow_right Difficulty scales over time |
| keyboard_double_arrow_right Showcased at MDEV |
2D top-down RPG inspired by Zelda
| keyboard_double_arrow_right Combat System |
| keyboard_double_arrow_right Different types of Crafting - Cooking, Alchemy |
| keyboard_double_arrow_right Inventory and Gear Systems |
| keyboard_double_arrow_right Saving / Loading |
| keyboard_double_arrow_right Dialog and Quest system that saves/loads |
Game Projects
These projects are smaller and the vast majority are from game jams that I participated in through various events. I included
these as they either hold awards, fun mechanics that I would love to talk about, or simply sentimental value. These are not my best
works, but they are some of my favorites.
Other Projects
Contact
If you have any questions or wish to work with me, please send me an email at adamweberbusiness@gmail.com!